First log! 1/8


Most recently added:

  • Survivors jump up and down upon level completion.
  • Added 1 additional level (7 total).
  • Updated bullet color to an amber tracer-like color so bullets are more consistently visible across multiple background colors.
  • 7th level uses updated large pine tree artwork. Still a WIP.
  • Adjusted campfire glow.

Currently planned:

  • Improved control mapping.
  • Better way to defeat zombies in the first 1/4-1/3 of the level.
  • Various interaction effects for when zombies collide with survivors. This may be different depending on if the survivor is holding a weapon.
  • Display "zombies remaining" and "survivors remaining required" variables in HUD.
  • improved contrast for grenade fragments/debris.
  • 2d platformer-style refueling level where player will fend off zombies until plane is refueled.
  • Additional weapon types which will be ulocked over time rather than all provided from the beginning.
  • Zombies will ignite when colliding with a campfire.
  • Additional art assets for cabins/structures.
  • Final stage - At the end of each set (world/biome) of levels, the ground will move beneath the plane as it clears one long level in one pass.
  • Additional worlds/biomes.
  • Different bullet impact effect for when bullet hits water tile.
  • Start menu and level selection screen.

Notable known bugs:

  • Grenades intermittently don't bounce off of colliders and stick into the ground
  • Conflicting logic when player simultaneously kills the last zombie and a survivor causing conditions for level completionand level failure to both be triggered. I've managed to at least prevent advancing to new level in this scenario.
  • Dropping a grenade while firing machine gun can cause them to collide which preemptively starts the detonation timer, causing a mid-air explosion.
  • Layering of certain assets is set incorrectly causing certain objects to unintentionally poke out into the foreground.

Files

Zombie Plane Demo 1.2.zip Play in browser
Jan 08, 2024

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