Release Notes 1/23
New with release:
- Molotov Cocktails - Player can drop molotovs to ignite zombies (and survivors). Flaming zombies can also ignite other zombies and survivors if they wander into them.
- Sticky Bombs - Player can drop bombs that stick in place where they land. This provides the player with a more accurate explosive but without the added fragmentation effect of grenades. (These may eventually make noise to attract zombies to them).
- Exploding barrels now have a flaming effect prior to exploding when contacted by bullets, grenade fragments, and molotovs. Barrels immediately explode when contacted by an explosive.
- Smoke and spark effects.
- New intro sequence with temporary title and instruciton.
- Updated HUD with numeric weapon controls.
Previously:
- Plane now makes passes in both directions, alternating in between. This allows targets on the left side more accessible.
- Shell casings are ejected from teh gun upon firing.
- Plane now makes passes in both directions.
- Different physics and color for Precision shot.
- Created bullet trail effect for Precision shot.
- Implemented propeller animation for the plane.
- Glass on plane is now clear.
- Updated artwork for "small pine" tree.
- Temporary Start menu with placeholder title.
Currently planned:
Improved control mapping.Better way to defeat zombies in the first 1/4-1/3 of the level.- Various interaction effects for when zombies collide with survivors. This may be different depending on if the survivor is holding a weapon.
- Display "zombies remaining" and "survivors remaining required" variables in HUD.
improved contrast for grenade fragments/debris.- 2d platformer-style refueling level where player will fend off zombies until plane is refueled.
- Additional weapon types which will be ulocked over time rather than all provided from the beginning.
- Zombies will ignite when colliding with a campfire.
- Additional art assets for cabins/structures.
- Final stage - At the end of each set (world/biome) of levels, the ground will move beneath the plane as it clears one long level in one pass.
- Additional worlds/biomes.
- Different bullet impact effect for when bullet hits water tile. (Animation complete, not yet implemented)
- Start menu and level selection screen.
- Aseprite animations
- Sound effects
- Original music
- Molotov cocktail weapon that causes nearby humanoids to catch on fire.
- Snow
Notable known bugs:
- Grenades intermittently don't bounce off of colliders and stick into the ground
- Conflicting logic when player simultaneously kills the last zombie and a survivor causing conditions for level completionand level failure to both be triggered. I've managed to at least prevent advancing to new level in this scenario.
- Dropping a grenade while firing machine gun can cause them to collide which preemptively starts the detonation timer, causing a mid-air explosion.
- Layering of certain assets is set incorrectly causing certain objects to unintentionally poke out into the foreground.
- Only 16:9 monitors are supported. Any other aspect ration may unintentionally more or less of each level.
Files
Zombie Plane Demo 1.5.zip Play in browser
Jan 24, 2024
Zombie Bomber Game [Titleless Prototype]
More posts
- Release Notes 1/16Jan 17, 2024
- Release notes 1/10Jan 11, 2024
- First log! 1/8Jan 08, 2024
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