Release notes 1/10
Most recently added:
Previously:
- Survivors jump up and down upon level completion.
- Added 1 additional level (7 total).
- Updated bullet color to an amber tracer-like color so bullets are more consistently visible across multiple background colors.
- 7th level uses updated large pine tree artwork. Still a WIP.
- Adjusted campfire glow.
New with release:
- 3 new levels
- Exploding barrels which can be triggered by bullets, shrapnel, and other explosions.
- Aded fade-out effect to both zombie and survivor death sequences.
- Bullet impact sparks fade out.
- Laser precision shot - Holding 'L' shines a laser which shows the projected bullet path, releasing 'L' releases the single shot. This can be used to pick off zombies that are uncomfortably close to survivors.
- Improved campfire flicker effect.
- Rain and lightning effects.
- Improved visibility of grenade fragments/ground debris.
- Arrows that identify the locations of survivors before the start of each level.
- Red exclamation mark appears above survivors if they are killed.
Currently planned:
- Improved control mapping.
- Better way to defeat zombies in the first 1/4-1/3 of the level.
- Various interaction effects for when zombies collide with survivors. This may be different depending on if the survivor is holding a weapon.
- Display "zombies remaining" and "survivors remaining required" variables in HUD.
- improved contrast for grenade fragments/debris.
- 2d platformer-style refueling level where player will fend off zombies until plane is refueled.
- Additional weapon types which will be ulocked over time rather than all provided from the beginning.
- Zombies will ignite when colliding with a campfire.
- Additional art assets for cabins/structures.
- Final stage - At the end of each set (world/biome) of levels, the ground will move beneath the plane as it clears one long level in one pass.
- Additional worlds/biomes.
- Different bullet impact effect for when bullet hits water tile.
- Start menu and level selection screen.
- Aseprite animations
- Sound effects
- Original music
Notable known bugs:
- Grenades intermittently don't bounce off of colliders and stick into the ground
- Conflicting logic when player simultaneously kills the last zombie and a survivor causing conditions for level completionand level failure to both be triggered. I've managed to at least prevent advancing to new level in this scenario.
- Dropping a grenade while firing machine gun can cause them to collide which preemptively starts the detonation timer, causing a mid-air explosion.
- Layering of certain assets is set incorrectly causing certain objects to unintentionally poke out into the foreground.
Files
Zombie Plane Demo 1.3.zip Play in browser
Jan 11, 2024
Zombie Bomber Game [Titleless Prototype]
More posts
- Release Notes 1/23Jan 24, 2024
- Release Notes 1/16Jan 17, 2024
- First log! 1/8Jan 08, 2024
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